//==============================================================================
// goat_anim.txt
//==============================================================================


//==============================================================================
anim bored
{	
	SetSelector
	{
		CultureLogic none/Egyptian
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_boredA
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_boredA
				}
			}
		}
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_boredA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian_boredA
					//Length 4.00
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_boredA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian Fat_boredA
					// Length 4.00
				}
			}
		}
	}
}

//==============================================================================
anim Gatherbush
{	
	SetSelector
	{
		CultureLogic none/Egyptian
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_boredA
					tag GenericSound 0.67 true
					tag SpecificSoundSet 0.50 false HerdableForage checkVisible
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_boredA
					tag GenericSound 0.67 true
					tag SpecificSoundSet 0.50 false HerdableForage checkVisible
				}
			}
		}
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_boredA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian_boredA
					tag GenericSound 0.67 true
					tag SpecificSoundSet 0.50 false HerdableForage checkVisible
					// Length 4.00
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_boredA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian Fat_boredA
					tag GenericSound 0.67 true
					tag SpecificSoundSet 0.50 false HerdableForage checkVisible
					// Length 4.00
				}
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		CultureLogic none/Egyptian
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_deathA
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_deathA
				}
			}
		}
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_deathA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian_deathA
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_deathA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian Fat_deathA
				}
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		CultureLogic none/Egyptian
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_walkA
					tag FootstepLeft 0.30 true
					tag FootstepRight 0.80 true
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_walkA
					tag FootstepLeft 0.30 true
					tag FootstepRight 0.80 true
				}
			}
		}
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_walkA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian_walkA
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true   
					// Length 0.75
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_walkA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian Fat_walkA
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true   
					// Length 0.75
				}
			}
		}
	}
}

//==============================================================================
anim idle
{
	SetSelector
	{
		CultureLogic none/Egyptian
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_idleA
				}
				version
				{
					Visual Animal Goat_idleB
				}
				version
				{
					Visual Animal Goat_idleC
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_IdleA
				}
				version
				{
					Visual Animal Goat Fat_IdleB
				}
				version
				{
					Visual Animal Goat Fat_IdleC
				}
			}
		}
		SetSelector
		{
			InventoryLogic 99 100
			set hotspot
			{
				version
				{
					Visual Animal Goat_idleA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian_idleA
					// Length 4.00
				}
				version
				{
					Visual Animal Goat_idleB
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian_idleB
					// Length 4.00
				}
				version
				{
					Visual Animal Goat_idleC
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian_idleC
					// Length 4.00
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Goat Fat_IdleA
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian Fat_IdleA
					// Length 4.00
				}
				version
				{
					Visual Animal Goat Fat_IdleB
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian Fat_IdleB
					// Length 4.00
				}
				version
				{
					Visual Animal Goat Fat_IdleC
					ReplaceTexture animal goat map/animal goatnubian map
					// Visual Animal goatnubian Fat_IdleC
					// Length 4.00
				}
			}
		}
	}
}
